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August 24, 2011
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:iconvaporeon249:
Been waiting for ever to get through my commissions, have a bit of a break and get to the game concept art I'm suppose to be working on. As Call of Cthulhu is now under free domain, the designer/programmer I'm working with on this project wanted to do a quirky, competetive game based after a Polish board game (also under free domain). I've already done most of 3D work for it, but the 2D icons and character concepts I've yet to complete. To keep it simple, I was given a list of mythos characters to choose from, and told to go nuts any way I felt, just don't make them really freaky. More or less what I did was dA search against their names, and figured out who was popular enough to use. Of the Great Old Ones I picked: Cthulhu (duh!), Hastur, Zoth-Ommog, Ithaqua, Eihort, Yig, Atlach-Nacha, and Tsathoggua. This one is Yig, the Father of Serpents.

Yig is somewhere between a human with snake features, a snake with human features, possibly just a snake, and maybe some bat wings. I went for basically snake, with arms since I didn't want to go full snake, but full human just seemed weird to me.

Aside Zoth-Ommog, Yig was the one I was really looking forward to working on because I wanted a shiny, black cobra look. And darnit, I was going to aim for that. The trick to doing scales here, aside a few layers on multiply was using the stained glass texturizer in Photoshop, and brushing out smaller scales and so on. Personally, I think he's the pretty one of the group. If a gigantic snake with weird arms can be considered pretty. I just really happen to like lizards and snakes.

(And anyone wondering how I get these out so fast, most of them were at the same stages of shading before their details and coloring went in.)

Photoshop CS4.
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:icondethtreeorigin:
Me like the art, I'm starting love snake!
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:iconvaporeon249:
Thak you. It's part of a set of 8 things.
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:iconcorrupt-light:
Even though it may have not turned out the way you wanted it to appear, it is still very well done.
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:iconvaporeon249:
This one isn't so bad after what I did to poor Atlach-Nacha. That really didn't turn out the way I wanted it to.
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:iconmidnasfire500:
~MidnasFire500 Aug 24, 2011  Hobbyist General Artist
This is amazing! I love all the tiny details, and the shading looks really good too. The color scheme really matches the surroundings, but scales could have had a bit more shine and glare. I mean, its in a desert, no? Theres alot of sun there.

But anyways, awesome picture :meow:
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:iconvaporeon249:
With the overcast look, it was already pushing the shine barrier. Not to mention, most snaker aren't particularly shiny (some are though). Too much and he'd start looking like a fish.
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:iconmidnasfire500:
~MidnasFire500 Aug 24, 2011  Hobbyist General Artist
Ah, I see. Still amazing though
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:iconvaporeon249:
Thank you for the compliments and pointers, and sorry about my typos.
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